![]() NOLAN FEENEYĪssociated Artists: Florida Georgia Line, Morgan Wallen, Nickelback Hidden Gem: The unimpeachable suite of dance tracks he co-produced for Nicki Minaj’s Pink Friday: Roman Reloaded - including the underrated “Whip It” and “Automatic” - are basically the best Britney Spears songs that Britney never recorded. Signature Sound: Steamrolling club beats and whooshing synthesizers that sound like they’re beaming you up into a glittery, alien disco.ĭefining Work: Gaga put his name on everybody’s lips with “Just Dance” - “Oh Red Ooooone” - but “Bad Romance” remains the pinnacle of their freak-pop concoctions. Here are our choices for the 50 greatest.Īssociated Artists: Lady Gaga, Jennifer Lopez, Nicki Minaj Many of them continue to push the envelope every time their fingers grace their studio consoles - and a special few of them have been doing so consistently since the ball dropped on 2000. Still, the producers who have made the cut all have bodies of work that speak for themselves, shaping the sound of popular music domestically and abroad. And while we tried to make our list as inclusive and wide-ranging as possible, we have to acknowledge that women in particular are still woefully underrepresented - while men who’ve been accused of abusing their power are unfortunately overrepresented - a sad reflection of a corner of the industry that, despite some great strides in recent years, remains overwhelmingly male-dominated, particularly at its highest levels. League, Dave Sitek, Markus Dravs, Jon Brion, Jake Sinclair, Danger Mouse, Calvin Harris, Butch Walker, Hit-Boy, No I.D., Skrillex, Lex Luger, Will Yip, J Dilla, Salaam Remi, Catherine Marks, Ryan Tedder, Watt, Finneas, David Guetta, Polow da Don and Omer Fedi. GG until then.It was tough enough to to keep the list down to 50, and some names responsible for incredible bodies of 21st century work didn’t make the cut - including (but certainly not limited to) Bangladesh, T-Bone Burnett, Scott Storch, Jeff Bhasker, Patrick Berger, Mike Elizondo, J.U.S.T.I.C.E. You’ll hear from us again sometime early in the second half of 2022. ![]() Last time we talked we said we’d be going dark, but this time around we’re going to commit to AT LEAST two updates next year. To get all this done, we’re still looking for some additional Rioters to join the team! Check out our hiring page if you want to help us get Project L over the finish line. So when will you get to play? Well we’re almost locked in on the stuff that makes a game a game (core gameplay, controls, art direction, etc.) but we still need to do things like build out a full roster of champions, design stages, add menus and UI, create ranking systems, and more. Of course we’re starting with rollback as a foundation, and we’re adding in existing tech from Riot like RiotDirect, which does a great job at minimizing ping for League of Legends and VALORANT. We also talk a little about one of our top priorities for the game: to build the absolute best in netcode that you can get in a fighter. You’ll catch a glimpse of how we’re approaching controls with an easy-to-learn but hard-to-master mentality. In this preview, you’ll see we’ve updated the game’s art style and included a breakdown of a champion’s kit. We’re excited to share that Project L will be a tag-team style fighting game, where you’ll build and pilot a team of two different champions. That takes time to get right, and we’re not going to rush it. Our goal is to build a super high-quality fighting game that the FGC can invest deeply in, playing for years or even decades. ![]() So, although we’ve made a great deal of progress, we will not be shipping in 2021 or 2022. Our vertical slice might give you the sense that the game is ready, but we actually still have a lot of work ahead of us. Today, our explorations have borne fruit, and we’ve landed in a spot that we’re all pretty excited about! So now felt like a great moment to bring you up to speed, especially with all the Undercity Nights festivities happening across Riot.īefore we get into the details, a quick clarification: the gameplay clip that we aired at Undercity Nights is still what the gaming industry calls a ‘vertical slice.’ We built this to hammer out the final look of the game, in advance of actually going in and building all of our content like characters and stages. But Project L is in R&D: the phase of game development where we’re exploring options and finding the fun. ![]() Our initial reveal back in 2019 showed a potential direction that we could take the game. Hey everyone, Tom here from the team working on the League of Legends fighter, codenamed Project L.
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